Hangar Interior Environment

This was my first try on an environment piece with a complete interior & lighting! I've used a variety of methods new to me to achieve the results that can be seen in the screenshot such as vertex painting for the puddles, volumetric fog & lighting to give the scene an atmosphere and NURBs to create complex shapes that are generally very difficult to do manually. Its still very much a WIP, some textures are missing and the lighting needs to be fixed up slightly however the overall mood & content in this scene is final. I'm very proud of how it turned out, expect to see more scenes like this in the future!